If you’ve got a nice open empire with lots of enemies it makes sense your spy network is out playing whack a mole. That’s true but you do have the option of going full police state with policies shutting down spy levels in your territory and making it super hard to do anything, but the opportunity cost is super high when that’s ~2 policy slots. It's no fun when your industrial zones blow up or your neighbourhoods sprout three mech infantry Problem was, I almost never used those abilities because I always ended up having to park my spies on defensive duty. They aint ever getting their spy back in 6 because they have a spy cap that it counts againstĪttacking with spies was a really fun system. Spies got better, policies could super boost your spy game (at the expense of other powerful economic or military bonuses), and getting caught would often get you denounced and really impact relations. Especially because you couldn’t just choose any center tile just ones with districts so if your industrial zone and commercial district are separated by a farm you’re out of luck. Since adding a new type of culture basically necessitates needing a new set of stars.Ĭiv VI had a pretty solid offensive spy system based on districts but the defensive system where a spy can only defend a single hex and its six neighbors was terrible. I wonder if this means they're going to change the required star numbers to advance or if they're going to make some of them easier. Maybe spy stuff is very useful but it draws resources you could spend elsewhere and thus using it or not is a choice unlike espionage in ES2 or dumb pearls in EL. In ES2 you can play as an empire with no fleet, or with no colonies or armies or trade - but drat you if we let you not to do spy stuff. UI wouldn't let you alone unless you set up crack and crack defense or whatever it's called. It's ok in EU4 but it's like an stable investment.ĮS2 espionage was bad cause you had no choice not to engage it. The spycraft is a thing that thematically doesn't work well with clear chances and plans. There's a chance something good or bad happens. ![]() You build some spies and send them do stuff. ![]() I believe Master of Orion 2 had a perfect espionage system.
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